
Product Details
- Product Dimensions: 7.2 x 10.2 x 10.6 inches ; 2.4 pounds
- Shipping Weight: 2.4 pounds (View shipping rates and policies)
- Shipping: This item is also available for shipping to select countries outside the U.S.
- ASIN: B000YAB8N4
- Item model number: 40526
- Manufacturer recommended age: 6 - 12 years
- Amazon Best Sellers Rank: 184,904 in Toys ; Games (See Top 100 in Toys ; Games)
By : Hasbro
Price : $39.92

Product Description
From the Manufacturer
Indiana Jones Adventure Game
The race for the Crystal Skull is on! You are the outstanding adventurer, Indiana Jones, in this edge-of-your-seat thrill and action game. Initial, find the Crystal Skull card on your way down the falling stairs. Hang on tight and stay away from a fall as you race your opponents to the Throne Room entrance. Be the to begin with player to reach the Throne Space entrance with the Crystal Skull card and you win!
This action-packed suspense game characteristics a treacherous plastic tower with collapsing stairs. Draw the Crystal Skull card and beat your opponents to the throne space to be the subsequent great adventurer.
Contains 1 plastic tower and stairs, cardboard insert for base, two dice, deck of 30 cards, 4 Indiana Jones pawns and directions. For 2 to 4 players.
Indiana Jones Akator Temple Race Game
Product Attributes
- Attributes a treacherous plastic tower with collapsing stairs
- Based on the Indiana Jones and the kingdom of the crystal skull feature film
- Consists of a plastic tower and stairs, a cardboard insert for base, 2 dice, a deck of 30 cards and four Indiana Jones pawns
- two - four individuals required
- Suggested ages amongst 6 -12 years

Costumer Reviews
I hate it when my son desires to play this. It does not make substantially sense and it is tricky to set up and by that time I'm currently frustrated.
This is a rather uncomplicated roll and move race game jazzed up by a wonderful theme that was well executed and with a mechanical "sudden death" feature that is confident to please children.
Every single turn, a player rolls a die, moves, and draws a card. If the card is a crystal skull card, the other die is cast and a player either suffers a penalty or is in a position to inflict a penalty on another player.
Occasionally, the plunger at the top of the tower is pressed down and random stairs collapse. The fortunate Indiana(s) that is(are) latched on a stair or has his whip secured in a crevace of the tower will survive. All the other individuals fall to their doom.
The tower is durable and the plunger appears to be rubberized (to the touch but visually a near ideal match to the rest of the tower) to make it primarily rugged. The dice are weighty with game specific stickers placed on them. The stickers are recessed and need to final fairly effectively for the duration of typical game play, but don't get them wet for extended periods of time. The cards are nicely printed but the card stock is highly flimsy and I think they will not last properly unless protected.
This game has quite few choice points through play. Will need to a player move forward, sideways, or backwards? When given the opportunity, where should a player move an opponent? There is no hand management of the cards for the reason that they are played quickly. I think that adding the alternative to hold, play, or discard would make the game be a small extra "game" than toy. I also assume that it would be a excellent variant to permit a player to move some, none, or all of their die roll during a turn once more, to add extra decisions for players to make and infuse extra of a game element to this truly terrific game/toy. Yet another variant idea would be to enable a player to land on one more player, building a conflict that could be decided by a die roll (perhaps modified +1 by a card turn-in), and ending with the high roll sending an opponent up or down the tower or stealing an opponent's card(s).
This game will not store in its personal box, so that may well be a consideration for some. As for educational worth...players should take turns, be in a position to count, and read and adhere to effortless directions. There are very minor decisions to be made but which could occasionally impact the game result...such as placing a token on a latched space or a space where the whip can hold them up.
This game is fine for the ages recommended, but with out significant rule modifications, this is far more of a toy than a game.
The overall rating of 3/five is due to the wonderful theme execution and the interesting mechanical "sudden death" feature. The simplicity of the guidelines are a detractor for adults and older youngsters, but for the lower finish of the age range, this game should be a hit.
Indiana Jones Akator Temple Race Game
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